﻿<?xml version="1.0" encoding="utf-8" ?>
<c2layout>
    <name>Main</name>
    <event-sheet>Main Events</event-sheet>
    <size>
        <width>1366</width>
        <height>768</height>
    </size>
    <margins>
        <horizontal>500</horizontal>
        <vertical>500</vertical>
    </margins>
    <unbounded-scrolling>0</unbounded-scrolling>
    <layers>
        <layer name="Main">
            <initially-visible>1</initially-visible>
            <background-color>255,255,255</background-color>
            <transparent>0</transparent>
            <parallax>
                <x>1</x>
                <y>1</y>
            </parallax>
            <zoom-rate>1</zoom-rate>
            <opacity>1</opacity>
            <force-own-texture>0</force-own-texture>
            <blend-mode>0</blend-mode>
            <effect-fallback>0</effect-fallback>
            <instances>
                <instance type="Shooter">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Health>100</Health>
                        <Invincible>false</Invincible>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="8Direction">
                            <properties>
                                <max-speed>600</max-speed>
                                <acceleration>800</acceleration>
                                <deceleration>500</deceleration>
                                <directions>8 directions</directions>
                                <set-angle>360 degree (smooth)</set-angle>
                                <default-controls>Yes</default-controls>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="BoundToLayout">
                            <properties>
                                <bound-by>Edge</bound-by>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="ScrollTo" />
                        <behavior-instance type="Flash" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>317</x>
                        <y>287</y>
                        <z>0</z>
                        <width>50</width>
                        <height>50</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Enemy">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <instance-variables>
                        <Health>100</Health>
                    </instance-variables>
                    <behavior-instances>
                        <behavior-instance type="Bullet">
                            <properties>
                                <speed>400</speed>
                                <acceleration>0</acceleration>
                                <gravity>0</gravity>
                                <bounce-off-solids>No</bounce-off-solids>
                                <set-angle>Yes</set-angle>
                            </properties>
                        </behavior-instance>
                        <behavior-instance type="DestroyOutsideLayout" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>272</x>
                        <y>-94</y>
                        <z>0</z>
                        <width>50</width>
                        <height>50</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Bullet">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="Bullet">
                            <properties>
                                <speed>1200</speed>
                                <acceleration>0</acceleration>
                                <gravity>0</gravity>
                                <bounce-off-solids>No</bounce-off-solids>
                                <set-angle>Yes</set-angle>
                            </properties>
                        </behavior-instance>
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>128</x>
                        <y>-76</y>
                        <z>0</z>
                        <width>10</width>
                        <height>10</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="Health">
                    <properties>
                        <initial-visibility>Visible</initial-visibility>
                        <initial-frame>0</initial-frame>
                        <collisions>Enabled</collisions>
                    </properties>
                    <behavior-instances>
                        <behavior-instance type="DestroyOutsideLayout" />
                    </behavior-instances>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>411</x>
                        <y>-107</y>
                        <z>0</z>
                        <width>50</width>
                        <height>50</height>
                        <depth>0</depth>
                        <hotspotX>0.5</hotspotX>
                        <hotspotY>0.5</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
            </instances>
            <effects />
        </layer>
        <layer name="Foreground">
            <initially-visible>1</initially-visible>
            <background-color>255,255,255</background-color>
            <transparent>1</transparent>
            <parallax>
                <x>0</x>
                <y>0</y>
            </parallax>
            <zoom-rate>1</zoom-rate>
            <opacity>1</opacity>
            <force-own-texture>0</force-own-texture>
            <blend-mode>0</blend-mode>
            <effect-fallback>0</effect-fallback>
            <instances>
                <instance type="ScoreText">
                    <properties>
                        <text>Score: 0</text>
                        <initial-visibility>Visible</initial-visibility>
                        <font>Arial,-29,700,0</font>
                        <color>0,0,0</color>
                        <horizontal-alignment>Left</horizontal-alignment>
                        <vertical-alignment>Top</vertical-alignment>
                        <hotspot>Top-left</hotspot>
                        <wrapping>Word</wrapping>
                        <line-height>0</line-height>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>40</x>
                        <y>53</y>
                        <z>0</z>
                        <width>362</width>
                        <height>45</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>0</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
                <instance type="HealthText">
                    <properties>
                        <text>Health: 100</text>
                        <initial-visibility>Visible</initial-visibility>
                        <font>Arial,-29,700,0</font>
                        <color>0,0,0</color>
                        <horizontal-alignment>Left</horizontal-alignment>
                        <vertical-alignment>Top</vertical-alignment>
                        <hotspot>Top-left</hotspot>
                        <wrapping>Word</wrapping>
                        <line-height>0</line-height>
                    </properties>
                    <blend-mode>0</blend-mode>
                    <effect-fallback>0</effect-fallback>
                    <world>
                        <x>37</x>
                        <y>18</y>
                        <z>0</z>
                        <width>343</width>
                        <height>43</height>
                        <depth>0</depth>
                        <hotspotX>0</hotspotX>
                        <hotspotY>0</hotspotY>
                        <angle>0</angle>
                        <opacity>1</opacity>
                    </world>
                </instance>
            </instances>
            <effects />
        </layer>
    </layers>
    <nonworld-instances />
    <effects />
</c2layout>
